In a nut shell, it works like this: Orcs are collected in a hierarchical system, each with its personality, strengths and weaknesses, but – here’s the interesting thing – orcs will “remember”if they’ve fought you before, whether you injured them, whether they ran away. I’m not going to go in the intricacies of Shadow of Mordor, except to say that the game’s nemesis system is pure genius. But what I wasn’t expecting was a game that captured my attention and cajoles me to do “just one more mission”before bedtime. I bought it expecting a good game, one that I would enjoy (I based my purchase solely on what online friends had told me about it). In fact, Middle Earth: Shadow of Mordor – with a ranger hero who is stuck between the realms of the living and dead and is out to avenge the brutal murder of his family – has almost blindsided me with how good it is. It does have Gollum, though, but that’s fine by mean. In fact, if it had hobbits wandering around, I’d probably stop playing. I love Shadow of Mordor – and I’m hardly a Lord of The Rings fan. Shadow of Mordor doesn’t pull any punches in the gore department.Īnd you know what? I just can’t get enough of the game. Shadow of Mordor is also brutal in its killing, letting you not only stealthily kill orcs but brutalize them, often terrorising other orcs in the area, causing them to run off. On more than one occasion I noticed that the unfortunate victims mouth was still open, clearly in shock with what has just happened. Picture this: Globules of blood spraying from a head that has been disconnected from a neck, slowly around. The cascading heads come courtesy of the game’s brutal execution finishing moves, activated after you’ve caused enough damage to an orc. Middle earth shadow of mordor brutalize tv#I’ve lost count of how many orc heads I’ve seen cascading – in slow motion – across my TV screen in Monolith’s Middle Earth: Shadow of Mordor.Īt a quick guesstimate, I’d say I’ve seen hundreds of green-skinned orc heads captured in glorious slow-motion.
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